Part 1 on this series was one of the first reviews I did here. It was a game that I truly enjoyed. Part 2 was just as good, but was so similar in gameplay that I simply did not bother to review it again, although I easily could have since my first review was so sparse.
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| Connect the dots! Woohoo! |
I absolutely love this game. It's gameplay reminds me of the first Final Fantasy game in terms of style. It's not exactly like it, but enough that I fondly remembered FF1. This one is by a different game company, but still written by Jerry Holkins, so there is a dramatically different look and feel, but still the same humor and silliness that I liked about the first game. The gameplay is a bit different in that you move from place to place by means of an overworld map, much like Super Mario Brothers 3 (as opposed to clicking a picture and just being there, but inside each location you are free to move about like in FF1 (and the first two games of this series). This is nice because it give a feeling of movement. There are also more placed to explore, but the bad guys are just as silly as ever. You no longer get to make your own character to tag along with Gabe and Tycho, but you do gain some other interesting party members and there are lots of ways to customize and optimize their skills to get the best party composition possible.
The plot is a continuation on the last two games - you've killed two of the four ancient gods that threaten mankind and now you're on the trail of the third. You receive a phone call that is nothing but ten minutes of silence so the team heads down to docks/fairground from the first game because that's where the mimes hang out. From there you encounter some baddies reminiscent of the first game, but the zone is short and you quickly move on to new content. The combat style is very much like old-school, turn-based RPGs with the PCs on the right and monsters on the left. The players and monsters take turns beating the crap out of each other and speed plays a role in how quickly your next turn comes up. The player does have stuns and interrupts to keep a particularly nasty baddie from taking too many turns, but in the ens, it all comes down to choices by the player - do you concentrate of one baddie at a time of AOE all of them? Do you take out the boss or the minions first? Should I use my big attack or wait another turn and use my bigger attack? Do I attack or heal this turn? Like any good RPG, your success or failure will depend on how well you answer these questions as well as how you outfit your party.
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| Sorry, dog was distracting me. All I got was loving a goat and getting all Jim's shots... |
One thing that some players may have an issue with is the complete lack of side quests. There is the main plot and that is all. This was pretty common in the older games that this is a parody of/homage to. There's also no voice actine. At all. In the first two games a narrator with an awesomely creepy voice narrated some on the longer bits that needed to be read. This game lacks that and it makes me a little sad. When I'm playing with a group of friends, I don't want to read out loud. I hate reading out loud. It also can be annoying that not all of us read at the same speed, so the faster readers have to wait for everyone to finish before getting through the wall of text. The writing is awesome - far too awesome to skip, but sometimes it's late and you really aren't able to have the comprehension to remember what wasjust read.

















